Why 2.0?
So many changes have been made to SRB2 in the past three years (can you believe it’s been that long since the last release?), and since this version is NOT backwards-compatible at all with previous SRB2 versions, I feel it warrants a version upgrade. The game now has a fully completable single player campaign. It isn’t finished, but does look polished.
There are scads of other changes, but to list them would be exhausting. I hope we’ve exceeded most people’s expectations on what SRB2 is capable of – it certainly has mine!
As you may or may not know, over the past year I assembled a team of very talented individuals to work on SRB2 that became known as the “Sky Sanctuary Team”. Their work is very much apparent in this release today.
I have also given the SRB2.Org domain and control of the website to Alam and Logan, while Orospakr runs the code repositories and bug tracking.
I no longer have any critical control over SRB2’s development. With a wife in tow and a baby on the way, I need to start thinking about other priorities in my life. Spazzo will likely handle any news updates and small site maintenance from here on out, with Mystic overseeing day-to-day development operations. Like him or not, with Mystic in control, I am confident that SRB2 can be completed to its original vision and not get mired in the cruft and indecision that plagues so many fan games.