Going from a concept to a physical and enjoyable stage isn’t always easy.
The difference between the concept and the stage itself can range from trivial (where the level was sketched out and replicated in a WAD editor nearly line-for-line) to grossly different (the level sketch was used as the concept’s foundation while the level itself was considerably altered), depending on the mapmaker. In either case, concept sketches are as beneficial to the design process as they are interesting to look back on and see where it all came from.
Continue reading after the jump to see some concept sketches of some of SRB2’s multiplayer stages. These sketches range from six months to over eight years old.
(Click on the images to enlarge them)
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(Top to bottom: Meadow Match, Thunder Citadel) One interesting thing to note are the canned player abilities/attributes scattered around the maps. Two of these items actually made it into v2.0 under new names -- can you guess which ones they are?
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Here's Sapphire Falls Zone in its utmost infancy, back when the stage was still symmetrical. Note the lack of a"sniper tower" at the bottommost part of the stage. It's astounding to think that such a simplistic and dated level can still be seen in SRB2's rotation today.
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Here's Frost Columns Zone, an OLDC level that is being brought into the v2.0.5 rotation. The sketch is remarkably similar to the final level in itself, only a handful of minor changes were made in the development process. Japanese characters not included.