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SRB2 Version 2.2.2 Patch Release

Rob Tisdell - February 22, 2020

SRB2 Version 2.2.2. is now available. You can find the patch zip on the Downloads page. You will need to extract it to your 2.2.1 folder. It is mostly some bugfixes, and stuff for modders, though there are a few features that I think people will find beneficial.

We have also released an experimental 64-bit build for this. If you intend on using it, you must delete all existing DLL files from your 2.2.1 folder before extracting this patch.

We are still working on getting Linux and Mac updates for 2.2.1 as well as this. There will be an announcement when they are made available.

You can see the full changelog here.

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SRB2 Version 2.2.1 Release

Rob Tisdell - February 16, 2020

Hey all!

We’re releasing an update to 2.2. 2.2.1 is here! Since so many things were changed, we decided it was correct to release this as a full install package, so you’ll need to redownload this. You should be able to install this into your SRB2 folder where 2.2 lives with no problems. Your save files from 2.2.0 will still be valid.

We’ve been meaning to get it out for a while, but one thing or another always caused a snag in the plans. There are a couple major changes we think people will be happy with (Objects now have shadows, and Fickle’s camera mod have been implemented, for example), but it’s mostly bugfixing. Also, we did neglect to add a name to the credits, so by way of apology, I specifically want to specifically acknowledge QueenDelta in this newspost for having made Dream Hill, a map that she made for 2.1, and was awesome enough for us to include in 2.2. She also made the new chip, enemy, and star assets for that map.

For right now, all we have is a Windows build for 2.2.1. As with 2.2.0, we will initially have a torrent available and update the page as we go. We’ll be periodically updating the download page and newsposts as builds for other platforms get added or otherwise made available.

Video with some noteworthy changes:

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