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Summer 2020 OLDC Results

SeventhSentinel - October 14, 2020

Hello everybody! The Summer 2020 Official Level Design Contest has come to a close. We are taken aback by the enthusiasm of the mappers in our community. This is the largest contest yet with 41 maps! Let’s check out the winning maps.

The winner of the Single Player division is Oasis Palace Zone by so2ro. This large map features path splits, secrets, and even emblems to give you plenty of replay value. The main path is pretty straightforward, so you won’t get too lost. Though some rooms look similar, the visuals are quite pleasing overall. Oasis Palace Zone makes frequent use of dust devils as a means of progression. Although the dust devils are used similarly throughout the stage, they give the level a good sense of flow. Enemy placement is also a strength here — BASHes, Crushtaceans, and Green Snappers keep you on your toes without being too much of a nuisance. Overall, Oasis Palace is definitely worth your time to check out. Congratulations, so2ro!

Oasis Palace Zone by so2ro

I haven’t personally been able to make time to play any of the multiplayer maps, but the other winning maps look pretty cool! Let’s congratulate the rest of the winners:

Congratulations to Revan for winning the Match division with Crystalline Heights Zone!
Congratulations to JABSphere94 for winning the Circuit division with HydroWing Zone!
Congratulations to Krabs for winning the Arena and Battle CTF divisions with Gravity Station Zone and Serene Shore Zone!
And finally, congratulations to happyalm for winning the Battle division with Glimmer Gulch Zone!

Crystalline Heights Zone by Revan

You can check the full contest results here.

If you haven’t checked out this season’s contest pack yet, click here to visit its release post.

The deadline for the Autumn OLDC is November 30th, 2020 at 23:59 UTC. We hope to see even more maps this time!

Thanks to everyone who submitted maps and/or voted on them. Without you, there would be no contest at all! See you in December!

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SRB2 v2.2.8 Patch Release

SeventhSentinel - October 4, 2020

Hello everybody! Another update is here.

When we released v2.2.7, we accidentally broke the -file command line parameter — loading Lua scripts that added netvars via the -file parameter would lead to desyncs. This mostly impacted players on dedicated servers. The issue has been rectified.

We also broke PNG graphics in the OpenGL renderer, causing some mods to instantly crash in OpenGL. This has also been fixed.

Android users will be happy to hear we fixed the issue with the server browser. You should be able to join netgames as normal again.

This patch also has some other minor fixes, which you can read about on the full changelog.

Windows users: since v2.2.7 was so short-lived, we have made sure the new patch will work with both v2.2.6 and v2.2.7, just in case you missed our last patch. Remember, you can use the links to the zip files containing the game files if you don’t want to use the installers or if you experience problems with them. They’re in the fine print right under the links to the installers.

We appreciate your continued support as we strive to improve our favorite game. Zip over to the usual place to get the new patch.

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