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More Server Downtime

Cue - January 18, 2011

If you tried to get on the site or message board (or MS or Minecraft) in the past 36 hours, you would have been greeted with errors* followed by no connection. Our hard drive failed and the /tmp filesystem went into Read-Only mode, so MySQL wasn’t working properly. We then rebuilt the server with a new HDD in it, so now we’re all good to go. No data has been lost, we’re just ironing out a couple of kinks. We apologise for the outage in SRB2.org Services, and hope to have everything running at 100% as soon as possible.

* And trust me, the 2317 emails I got from vBulletin telling me there had been MySQL errors was more than enough to show you guys were trying. The message board emails me every time there’s an error, you see.

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Old and New

Jazz - December 15, 2010

What’s old is new:

“Mystic Realm is a level mod for SRB2 with over 30 stages, a bunch of secrets, and a lot of stuff to do. Being originally created in 2003 and last updated in 2006, Mystic Realm is one of the oldest SRB2 modifications. As such, many of the levels here will likely feel dated nowadays after SRB2 2.0 included far more interesting single player stages with far more depth. On the other hand, an insane amount of love and devotion was put into this, and while the stages lack in modern size and depth, they do still have it where it counts. If you’re looking for a bunch of moderately decent single player content or have a nostalgia for older versions of SRB2, Mystic Realm should last you quite a while.”
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“SRB2 Power Play”

Jazz - December 1, 2010

Two blog posts in one day? Surely stranger things have happened.

Two new videos have been recently added to our YouTube channel, marking the start of a series of videos devoted to strange, interesting or impressive things that can be done in SRB2. This is partly inspired by the “Super Skills” videos from New Super Mario Bros. Wii. Still not sure what this means? Take a look for yourselves:
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SRB2 Multiplayer Survey Results

Jazz -

The results of the recent survey can be found by visiting the following forum thread and downloading the attachment. It contains a ZIP file with two PDF files, one for the first survey that gave out on me, and the second one that captured the rest of the results. If you have a forum account, feel free to discuss the results.

Thanks again for your participation! I hope you find the results as interesting as we did.

http://mb.srb2.org/showthread.php?p=695271

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We’re curious. (SRB2 Multiplayer Survey)

Jazz - November 17, 2010

Since the Master Server went up recently, we got thinking about some stuff we were curious about. Below is a link to a survey containing ten questions concerning SRB2’s online multiplayer modes. You do not have to answer every single question, but it would be nice if you did. After about two weeks, the results will be posted publicly. Everyone taking this survey is anonymous.

Click here to take survey.

Thank you for your time.

11/18 EDIT: The survey website I was using apparently has a restriction of the first 100 responses, which was quickly reached. Needless to say, this restriction was not made clear on the website. I have switched to a new survey service which will hopefully not give out on us. If you responded already, you do not need to do so again unless you really want to. The results of both surveys are going to be looked over.

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New videos on our YouTube channel

Jazz - November 13, 2010

For those of you who aren’t subscribed to our YouTube channel or are otherwise not in the know, I recently uploaded four new videos to our official channel. Since Spazzo is no longer around much anymore, he has given me control over STJr’s YouTube account and Email account (stjr AT srb2 DOT org) I’m not an enormous fan of Twitter, so I’m afraid our Twitter account is going to stay dead.

But enough of that! Spazzo promised a “Multiplayer Trailer Coming Soon” about eight months ago. So I uploaded videos of raw gameplay footage of our major multiplayer gametypes: Match, Tag, CTF and Race. For those of you who already play SRB2 online religiously, there is nothing all that new to see here other than a couple rounds of SRB2 in decent video quality. For those of you who have yet to play SRB2 at all, or play SRB2 online, this is a great first glimpse into the world of netgaming.

http://www.youtube.com/user/SRB2SonicTeamJr

Maybe some 2.1 info might be forthcoming. Who knows?

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Murphy’s Law states quite clearly (MS is back!)

Jazz - November 10, 2010

That as soon as I make a blog post concerning that the Master Server isn’t working right, it gets fixed.

Hurry up and host some netgames!

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If you’re having Master Server problems…

Jazz -

It is because the Master Server still isn’t quite in shape… yet.

Unfortunately, the Master Server drops any listed server after a few minutes. This is being looked into and will hopefully be solved in the near future. In the meantime, the server log still lists the most recently created servers, and ones closer to the top can still be up, even though they do not appear on the main list. If you write down or remember the IP address, you may be able to join by IP to these servers.

A link to the Master Server list can be found in the left hand side of this page, under the header “Community.”

We apoligize for any inconvenience.

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The Big Server Hoo-Hah

Cue - September 18, 2010

Saturday the 11th of September, 2010, our server’s hard drive suffered from multiple errors, prompting us to have it replaced. During this time, we also made the decision to switch from our Debian and DirectAdmin backend, to the much more powerful CentOS and cPanel/WHM backend. After having a new drive installed, we immediately began to try grabbing our data off the old drive, only to find it was completely dead. Fortunately, Logan had made backups of our most important data, that being every MySQL Database on the server, as well as the files for the Wiki, SVN, Message Board and Main Site. Unfortunately, this has meant the loss of quite a few files, including the IRC Bot Crawla, which took a great deal of time to code, due to complex Regular Expressions and other conditionals, as well as every site other than the aforementioned three.

This held us back by quite a bit, and it is only now that we have finally finished rebuilding and configuring the setup. Mystic insisted I get the site up as soon as possible, so I have done that, the Message Board and Wiki will follow soon, there are various settings that need to be changed to make them work perfectly on the new server, due to changes in the file structure (i.e. my username has been changed, so now vBulletin is going to be looking in the wrong path).
We apologise for the downtime, hopefully this will be the last substantial piece of downtime in a long, long time. Don’t worry, this hasn’t held back future releases of SRB2, our private development is done off our own server, so it was not affected by this week’s maintenance and data loss.

The game servers, unfortunately, were not backed up, we will be speaking with sb, the maintainer of the Team Fortress 2 server, and we will hopefully have that back soon. In the meantime, please feel free to visit the IRC Chatroom.

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Q & A

Spazzo - June 11, 2010

Hey, guys, you all enjoying v2.0.6? Glad to hear it!

Anyways, since the tension and pressure has finally been relieved behind-the-scenes, I thought I’d take a quick moment to address a few questions.

Q: Whoa, OpenGL is enabled? Why’d you guys do this?

A: In the past, we have had seperate “opengl-enabled” EXEs released using a different compiler. Not only did this take away any reason for us barring its use officially, but it created stability issues when you tried to play the game on an EXE without OGL. It was decided that — for the sake of simplicity, ease of use, and to please our users — that we should just enable its use to the public.

Q: Does this mean you guys are actively working on fixing OpenGL?

A: Yes and no. Our priority at this moment is not to concentrate all of our development resources on perfecting our second renderer. With that said, if solutions to existing  issues with OpenGL are brought to us, we have no reservations integrating them — just don’t expect feature implementations anytime soon.

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