SRB2 Level Editing Made Easy

Making an Exit

You now know enough to make large, complex levels, if you experiment a little with the different types of things. You can make simple battle levels. And you will be able to make complete one-player levels once you learn how to make an exit. Our level, if you'll recall, looks like this:



...except that we saved it, so the title bar now says "firstlevel.wad" instead of "Wad1" or "Wad5." (That difference isn't important enough to make a new screenshot over.)

Add a new, outside square sector, connect it to the rectangular sector:



Now edit the new square sector's properties and set them to the same as the rectangular sector. (If you forgot what those settings were, you can always check the rectangular sector's properties again.) With one slight modification. Bring up the "Type:" menu at the top and select "Exit Sector":



Then press OK. Yes, this "Exit Sector" type is what actually lets you out of the level. If you looked in the "Misc." class of things and found the End Level Sign and tried it and wondered why it didn't work, it's because you didn't set the sector type to "Exit Sector."

But that End Level Sign is what we need to put in now! Yes, go to the "Misc." class, select "End Level Sign," put it in the new square sector:



In case you were curious, the colour and/or picture displayed by each thing depends on the class it's in. "Misc." things are purple. Things from the "Rings" class are blue. And so on.

You'll note that I centered the End Level Sign very nicely, even though the 64-unit grid setting doesn't allow me to. How'd I do that? (Hint: Go back and look at the section "Manipulating the Grid" if you don't remember how to do this.) Save the level and play it again and yes, there is an end to this madness:



Awesome! Now you can make single-player/cooperative mode levels!

The end level sign actually doesn't have to be in the exit sector. You could put it somewhere else just to confuse people. I can't imagine any other reason you might want to put it in the "wrong" sector.

Actually, the end level sign doesn't even have to exist. An exit sector will make the level end whether you've put an end level sign somewhere or not. There are a few bizarre, obscure reasons (beyond the scope of this side note) you might want to have an exit without a sign.