SRB2 Level Editing Made Easy

  1. Introduction
  2. Things You Will Need
  3. Setting Up WadAuthor
  4. Setting Up a Wad File
  5. Manipulating Vertices, Linedefs, and Sectors
  6. Manipulating the Grid
  7. Making Polygonal Sectors
  8. Connecting the Two Sectors
  9. Making A Sector Inside Another One
  10. What All This Coordinate Stuff Really Means
  11. Adding a Thing
  12. Adjusting Heights and Dealing with Wall Textures
  13. Making an Exit
  14. Making Sector Borders
  15. Making Thok Barriers: The Case Against Impassable (and One-Sided) Linedefs
  16. Making Open-Air Levels: A Cool Bonus for Thok-Barriering
  17. Aligning Your Textures
  18. Some Useful Heights
  19. Making Water
  20. Making Colourmaps: Colouring the Water
  21. Making 3D Blocks (aka Floor-Over-Floors)
  22. What to Study Next
If you plan to read this whole guide or reference it frequently, please consider downloading the whole guide, as it will save bandwidth in the long run. You may download the entire guide here: level_guide.zip (1,242 KB).