SRB2 Level Editing Made Easy
Introduction
Things You Will Need
Setting Up WadAuthor
Setting Up a Wad File
Manipulating Vertices, Linedefs, and Sectors
Manipulating the Grid
Making Polygonal Sectors
Connecting the Two Sectors
Making A Sector Inside Another One
What All This Coordinate Stuff Really Means
Adding a Thing
Adjusting Heights and Dealing with Wall Textures
Making an Exit
Making Sector Borders
Making Thok Barriers: The Case Against Impassable (and One-Sided) Linedefs
Making Open-Air Levels: A Cool Bonus for Thok-Barriering
Aligning Your Textures
Some Useful Heights
Making Water
Making Colourmaps: Colouring the Water
Making 3D Blocks (aka Floor-Over-Floors)
What to Study Next
If you plan to read this whole guide or reference it frequently, please consider downloading the whole guide, as it will save bandwidth in the long run. You may download the entire guide here:
level_guide.zip
(1,242 KB).